Game Design & Dev
12 modules
Brain-mapped game design, POV mechanics, narrative, reward systems, immersive experience & building with Phaser 3
On completion: You'll understand how the human brain responds to games at a neurological level, design experiences mapped to specific emotional needs, build compelling narrative and reward systems, and ship a fully playable 2D game using modern web tools — with audio, procedural generation, and no external assets.
M1The Psychology of Play
Why humans play — and how the brain turns play into obsession
12m
Basic+100M2Point of View & First-Person Design
How camera perspective shapes identity, emotion, and immersion
11m
Basic+100M3Game Genres & Brain Mapping
Which neural systems each game type targets — and why it matters for design
13m
Masters+120M4Narrative Design & Emotional Storytelling
How to tell stories players feel, not just follow
14m
Masters+130M5Reward Systems & Progression Design
Building loops that keep players coming back without manipulating them
12m
Masters+130M6Audience Design & Emotional Appeal
Who is your player — and what do they actually need from your game
11m
Masters+120M7Immersive Experience Design
Sound, environment, feedback — making the game world feel real
15m
PhD+150M8Building & Shipping Games
From prototype to playable — the technical and creative pipeline
16m
PhD+160M9Level Design & World Building
Spatial flow, pacing curves, difficulty ramps — how to build spaces players want to move through
13m
Masters+130M10Game Monetization & Business Models
Free-to-play, premium, live service — building revenue without destroying player trust
14m
PhD+150M11Multiplayer & Social Game Design
Netcode, social loops, community — designing games that are better together
13m
PhD+145M12Game Marketing & Launch Strategy
Trailers, Steam pages, community building, and getting players to show up
15m
PhD+160